← Arcade
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Casebook · three rooms that should not exist
01 / THE FIRST THRESHOLD
The Brass Vault
Take the key. Slip past the watcher.
TURN00
◇ Key needed✦ Prism waiting● 2 pebbles
Find the brass key. The watcher moves when you do. You try not to think
about what it wants.
≈ Echo floor: noisy on entry◌ Blind fold: hides sight, not capture
Red dashed tiles: its sight reaches 4 tiles. Noise carries 6. A
face-to-face encounter overrides any distraction.
Under the floorboards
LIVE STATE
Controllers see owned state + delivered ports. The map above is a
spectator view. Delivery alone never activates a sprite.
Publication & activation trace